Subj:
Это часть boost/asio/detail/win_event.hpp
class win_event
: private noncopyable
{
public:
// Constructor.
win_event()
: event_(::CreateEvent(0, true, false, 0))
{
if (!event_)
{
DWORD last_error = ::GetLastError();
boost::system::system_error e(
boost::system::error_code(last_error,
boost::asio::error::get_system_category()),
"event");
boost::throw_exception(e);
}
}
// Destructor.
~win_event()
{
::CloseHandle(event_);
}
// Signal the event.
template <typename Lock>
void signal(Lock& lock)
{
BOOST_ASSERT(lock.locked());
(void)lock;
::SetEvent(event_);
}
// Signal the event and unlock the mutex.
template <typename Lock>
void signal_and_unlock(Lock& lock)
{
BOOST_ASSERT(lock.locked());
lock.unlock();
::SetEvent(event_);
}
// Reset the event.
template <typename Lock>
void clear(Lock& lock)
{
BOOST_ASSERT(lock.locked());
(void)lock;
::ResetEvent(event_);
}
// Wait for the event to become signalled.
template <typename Lock>
void wait(Lock& lock)
{
BOOST_ASSERT(lock.locked());
lock.unlock();
::WaitForSingleObject(event_, INFINITE);
lock.lock();
}
private:
HANDLE event_;
};
Может кто-нибудь объяснить зачем нужен этот проклятый lock??? Заранее спасибо.